← Baja Blitz

I N K T

manga ink-mesh generator

Model ▾

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Render mode ▾
Body colour
Backdrop
Marker ▾
Ink colour
Contours ▾
Shading flicks ▾

Deliberateness thins the spray out into fewer, evenly spaced, equal-length marks, straightens them, and leaves some creases bare entirely — placed strokes rather than texture.

Flow axis

Flow rakes every mark along one axis — front to back on a vehicle — instead of each one pointing at its own triangle. Marks are only seeded where the flow leads into the surface being marked, so they trail off a panel's leading edge rather than sprouting from both ends.

A hood is the bright half of every crease it touches, so shading flicks never land there. Lit-side accents mark it anyway — panel-gap and reflection ticks — and terminator flicks hang marks off the shadow edge itself, which is the only source that reaches the middle of a big panel.

Shadows ▾
Shadow style

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The paint is a cel ramp: shading steps flat tones with hard cuts, no gradient. Wobble and softness are measured in screen pixels, so they move the terminator line — a flat panel stays one flat colour instead of breaking up into cloud.

Materials brighter (more emissive) than this — headlights, taillights, screens — are skipped so hatching doesn't draw over them.

Light ▾
Output ▾


Baked texture

Your model has no UVs, so one is generated — each triangle gets its own atlas cell.

Stroke width is baked from the current camera distance — dolly to the framing you want first.

Keys — I ink · H panel · R regenerate

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drop a .glb here
inking…